This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design & Development course at the HKU.

donderdag 24 april 2008

Pointer Variations

Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute.

So now I have 3 variations on the Pointer System:
(press to download)
  1. Directional dragging and click timing for attacking
  2. Movement hotspots and click timing for attacking
  3. Directional dragging and attack selection

My own tests and tests with roommates suggest that the hotspots don't really work that well. However I'm awaiting results from disabled users to confirm this.

Between option 1 and 3 the difference is that option 1 keeps a better pace with the game. On the other end option 3 gives more control to the player wich also adds to the gameplay experience.

There is also the latest keyboard version for download here

Try it out and leave a comment!

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